def draw(self): # Draw the bone's 3D model # ...
import math
def attack(self): # Perform a lazy attack ( shoots a single bone ) bone = Bone() bone.velocity = (0, -5, 0) enemies.append(bone) Undertale 3d Boss Battles Script Pastebin
def update(self, dt): self.position += self.velocity * dt
# Import 3D rendering libraries (e.g., Panda3D, PyOpenGL) def draw(self): # Draw the bone's 3D model #
def update(self, dt): # Update Sans's position and rotation self.rotation += 0.01 self.position += (0, 0, 0) # For now, Sans doesn't move
# Define the Bone enemy class Bone: def __init__(self): self.position = (0, 0, 0) self.velocity = (0, 0, 0) self.hp = 10 0) enemies.append(bone) def update(self
# Update game logic dt = get_dt() sans.update(dt) player.update(dt)