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FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

Hi all,

I'm using ST's CubeMX implementation on a F4 discovery board. I use ST's USB middlewares with FreeRTOS.

When I get a special OutputReport from PC side I have to answer nearly immediately (in 10-15 ms). Currently I cannot achieve this timing and it seems my high priority tasks can interrupt the USB callback. What do you think, is it possible? Because it's generated code I'm not sure but can I increase the priority of the USB interrupt (if there is any)?

Thank you, David


FreeRTOS tasks can interrupt USB stack implementation?

Posted by rtel on September 24, 2015

10 to 15 ms is very slow, so I'm sure its possible.

Where is the USB callback function called from? If it is an interrupt then it cannot be interrupted by high priority RTOS tasks. Any non interrupt code (whether you are using an RTOS or not) can only run if no interrupts are running.

Without knowing the control flow in your application its hard to know what to suggest. How is the OutputReport communicated to you? By an interrupt, a message from another task, or some other way?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

The callback which receive the data from PC is called from the OTGFSIRQHandler (it's the part of the HALPCDIRQHandler function). I think the problem is SysTickHandler's priority is higher than OTGFSIRQHandler and it's cannot be modified, but the scheduler shouldn't interrupt the OTGFSIRQHandler with any task handled by the scheduler. Am I wrong that the scheduler can interrupt the OTGFS_IRQHandler?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by rtel on September 24, 2015

On the other hand, the impact of entertainment content and popular media on society has also been criticized for its potential negative effects. One of the most significant concerns is the representation of violence, sexism, and stereotypes in media content. Research has shown that exposure to violent media can desensitize viewers to violence, contributing to a culture of aggression and brutality. For instance, studies have linked violent video games to increased aggression in children and adolescents, while also highlighting the lack of diversity and representation in the gaming industry.

In conclusion, entertainment content and popular media have a profound impact on society, influencing the way we think, feel, and interact with one another. While these forces have the power to inspire, educate, and unite people, they also have the potential to perpetuate negative stereotypes, promote violence and sexism, and spread misinformation. As media consumers, it is essential that we approach entertainment content and popular media with a critical eye, recognizing both the benefits and limitations of these influential forces. By doing so, we can promote a more nuanced understanding of the complex relationships between media, culture, and society, ultimately fostering a more informed, empathetic, and critically engaged global community.

Finally, the impact of entertainment content and popular media on society also raises important questions about the role of media in shaping cultural values and norms. The global dominance of Western media, for instance, has been criticized for promoting cultural homogenization and imperialism, often marginalizing local cultures and voices. The Hollywood film industry, for example, has been accused of perpetuating a narrow and exclusive representation of diversity, with many films still relying on white, male, and able-bodied protagonists.

Moreover, entertainment content and popular media have become essential tools for social commentary and critique. Satirical TV shows like "The Daily Show" and "Saturday Night Live" use humor and irony to critique politics, social norms, and cultural institutions, often highlighting issues that might otherwise go unnoticed. Video games like "This War of Mine" and "Papers, Please" have tackled complex themes like war, oppression, and human rights, providing players with thought-provoking experiences that linger long after the game is over.

Entertainment content and popular media have become an integral part of modern life, shaping the way we think, feel, and interact with one another. The proliferation of digital technology and social media platforms has led to an unprecedented explosion of entertainment content, making it more accessible and widespread than ever before. This essay will explore the impact of entertainment content and popular media on society, examining both the positive and negative effects of these influential forces.


FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

Thank you for the answer, I think I'm a bit confused with the Cortex ISR priorities :-) What I can observe is if I use a much higher osDelay in my high priority task I can respond for the received USB message much faster. This is why I think tasks can mess up with my OTG interrupt.




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