Roblox Toy Defense Script Better Direct
-- Example usage local game = setmetatable({}, game) table.insert(game.towers, Tower.new(100, 100))
function game:update(dt) -- Spawn enemies if math.random() < config.enemySpawnChance then local enemy = Enemy.new(math.random(0, 100), math.random(0, 100)) table.insert(game.enemies, enemy) end roblox toy defense script better
-- Wave system if game.waveTimer then game.waveTimer = game.waveTimer - dt if game.waveTimer <= 0 then game.wave = game.wave * config.waveIncrease game.waveTimer = config.waveInterval end else game.waveTimer = config.waveInterval end end -- Example usage local game = setmetatable({}, game) table
-- Tower classes local Tower = {} Tower.__index = Tower roblox toy defense script better
-- Enemy classes local Enemy = {} Enemy.__index = Enemy
function Enemy:update(dt) self.x = self.x + self.speed * dt end