Ragdoll Hit.github

// Apply the force to the character's rigidbody characterRigidbody.AddForce(forceDirection * hitForce, ForceMode.Impulse); } }

void Update() { // Apply a force to the character when the spacebar is pressed if (Input.GetKeyDown(KeyCode.Space)) { ApplyHitForce(); } } ragdoll hit.github

Here's a fictional blog post based on your query: // Apply the force to the character's rigidbody

void ApplyHitForce() { // Calculate the direction of the force Vector3 forceDirection = transform.forward; ragdoll hit.github