Create your game, the way you want it, with Fighter Factory Studio

Create content for multiple 2D game engines faster and easier, on multiple platforms.

pred716rmjavhdtoday024001 min verified

Windows XP+

Unleash the power of modern Windows systems with High-DPI support.

Linux

Create content on the distribution you like, with support for almost all Desktop Environments.

macOS Sierra

No more Virtual Machines, build your game native way in your Mac.

  • Fighter Factory Studio is a complete rework from version 3. It features blazing fast speed, great stability and responsivity.

    • Split on modules with support for multiple engines
    • Hybrid parser/syntax highlighter (smarter, faster and more reliable)
    • Multi-threaded
    • Zoom available on code editor too
    • Built-in image editor inside sprites editor
    • Debugging support
    • Ability to resize one or more sprites outside image editor
    • Default background is set based on project's coordinate system
    • Sound viewer
    • Support for high DPI displays
    • Better interface preset system
    • Drag and drop support on the Organizer
  • Fighter Factory was born to support only M.U.G.E.N., and we extend this to edit everything in the engine. Advanced debugging support is available thanks to MUGENext (our M.U.G.E.N. replacement engine). A handful list of changes are listed below:

    • Better support for frame interpolation
    • Parser groups allowed code by file type
    • A1 transparency shortcut in Animations editor
    • Improved offset viewer and throw creator
    • Syntax database rebuilt from M.U.G.E.N. docs
    • Improved palette support on SFF v1
    • Backgrounds editor with full support for Stages and Screen Packs
    • In-engine debugger and built-in emulator

Pred716rmjavhdtoday024001 Min Verified Apr 2026

As Ava looked out over the city, she realized that her quest for truth had changed her. She had discovered a new sense of purpose, and she was determined to use her skills to protect the people of Chronos from those who would seek to manipulate them.

The story of Ava and Echo became a legend, whispered among the citizens of Chronos. It was a reminder that even in a world where time was currency, there were still those who would fight for justice and equality. pred716rmjavhdtoday024001 min verified

In a world where time was currency, the rich lived forever and the poor were left with nothing but the fleeting moments of their lives. The city of Chronos was a marvel of modern technology, where time was harvested from the citizens and stored in towering vaults that pierced the sky. As Ava looked out over the city, she

"Welcome, Ava," the figure said, its voice distorted. "I've been waiting for you. My name is Echo, and I'm here to show you the truth about Chronos." It was a reminder that even in a

With Echo's help, Ava managed to gather enough evidence to take down the corrupt elite. The city's clockwork was reset, and the flow of time was restored to its natural balance.

Ava steeled herself and followed Echo into the unknown. As they descended into the depths of the market, Ava realized that she had only scratched the surface of the city's secrets. The true power of Chronos lay not in its towering vaults, but in the hidden networks of time traders who manipulated the system for their own gain.

"I had the honor of being able to follow the whole history of the development of this tool, since the beginnings of Z-CharCAD 9, being beta tester of all versions. I was able to see up close the passion and dedication that Ramon put in each version, always seeking to improve what was done and make the creation process easier and more intuitive, being better than any other competing program and becoming The program . If M.U.G.E.N. lasted until today, one of the reasons was the hard work of VirtuallTek, which simply changed the way you create content for M.U.G.E.N. forever. Thank you so much for all these years!."

O Ilusionista / Brazil Mugen Team

"I've used several M.U.G.E.N. tools over the years and immediately switched to Fighter Factory upon its first release. It was the best tool back then, and now is an absolute requirement for any M.U.G.E.N. developer's toolset."

Jesuszilla / Blugen Lead Developer