if memoryUsage > config.memoryThreshold then -- Mitigate memory usage self:mitigateMemoryUsage() end end
-- Check server load and memory usage local serverLoad = game:GetService("Server").ServerLoad local memoryUsage = game:GetService("Memory").UsedMemory
-- Player Management limitNewPlayersDuringStress = true, maxPlayersDuringStress = 50, } fe server lagger script op roblox scripts link
-- Check thresholds and mitigate if fps < config.fpsThreshold then -- Mitigate FPS drops self:mitigateFPS() end
-- Rate Limiting eventRateLimit = 10, -- Per second if memoryUsage > config
function PerformanceService:mitigateMemoryUsage() -- Implement memory usage mitigation strategies print("Mitigating memory usage...") -- e.g., Remove unnecessary entities self:removeEntities() end
-- Entity Management maxEntities = 1000, throttleEntityUpdates = true, if memoryUsage >
function PerformanceService:throttleEntityUpdates() -- Implement entity update throttling -- Adjust physics and updates for entities end